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Nintendo took the development of the Game Boy puzzle game very seriously
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(Image credit: Nintendo)
Nintendo lent some of its greatest minds to the development of Mario's Picross, sending legendary creators such as Yoichi Kotabe, Tsunekazu Ishihara, and Mario's father, Shigeru Miyamoto, to the third-party studio in order to "personally" teach the team Mario's fundamentals.
In an interview with Famitsu, CEO and founder of Mario's Picross's studio Jupiter Corporation, Makoto Nakayama, recalls Nintendo's involvement in the puzzling spin-off. Nakayama previously worked at the gaming giant's first-party studio Intelligent Systems, where he made connections with Nintendo bigwigs like Satoru Iwata, Masahiro Sakurai, and Shigeru Miyamoto.
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However, Nintendo did more than just offer up Mario's star power to the studio. "They sent over [Yoichi] Kotabe to supervise everything," Nakayama recalls. "He worked with [Studio Ghibli's Hayao] Miyazaki on [TV series] Heidi, Girl of the Alps… Kotabe taught Meguro how to draw Mario."
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George YoungSocial Links NavigationFreelance News WriterFreelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
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After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
Nintendo icon Shigeru Miyamoto says while he's not as involved with making Mario games anymore, he always plays about 30 minutes during development to make sure they feel right
Shigeru Miyamoto's cult classic Game Boy game gets a Link's Awakening DX-style release from fans, finally letting the world play as a mole fighting a Mario lookalike in color
Legendary former F-Zero and Star Fox dev says Nintendo focuses on small mechanical details that feel "good to play" because "it's all about that direct connection between you and the game"
Metroid Prime developer struggled to find common ground with Nintendo "many" times, leading to one clash that went from morning until "the sun was setting"
Super Mario and Legend of Zelda veteran says "implementing and playtesting is precisely what matters" at Nintendo, where devs don't just "make decisions based on what they see on paper"
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