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So that's why Silksong is so cheap – that, and Hollow Knight money
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(Image credit: Team Cherry)
When your first game sells over 15 million copies, especially if you're an extremely small development team, you don't have to worry about your second game putting food on the table. This was the fortunate position that developer Team Cherry found itself in with Hollow Knight: Silksong after the success of Hollow Knight, so in a way, it was no surprise to see Silksong launch at just $20 – only $5 more than its predecessor – despite being a much larger game that took over six years to make.
Silksong's low price, while not an unbelievable outlier, is very much an outlier. Many devs remarked on Team Cherry "being cool and giving their game away" because it can afford to, even if this kind of price-to-production ratio wouldn't be feasible for many indie teams. Heck, I spent more money on shorter Metroidvania games this year and I didn't regret it at all. Even Hollow Knight, and even at the time, felt undervalued at $15, as if Team Cherry didn't fully know what it had on its hands. Of course, you won't hear me complaining about great, affordable games, and just because you could charge more doesn't mean you have to.
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As part of that process, Gibson says, "because we try to price the games at a reasonable level for people – and we have quite a habit of expanding the content to be quite large – it felt inevitable that it would get to a point where the value of what we make would warrant being recognised as a single title."
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Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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"Silksong's price is Team Cherry being cool and giving their game away": Metroidvania devs wonder if $20 is unrealistic for their games after Silksong, but "can't afford" to go super low
As AAA games try to push $80 price tags, Hollow Knight Silksong leaks suggest it'll only be $5 more expensive than the first game
Hollow Knight: Silksong price is $20, Team Cherry confirms, laughing in the face of $80 games as it cements one of the most anticipated indies of all time as just $5 more than its predecessor
With a DRM-free version and a low $20 price tag, Silksong has won many pirates over: "This is a time where if we can afford to support them, we should"
Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way"
No Man's Sky boss Sean Murray turns the meme tables and begs Silksong developer Team Cherry to let him pay more than $20 for the upcoming Metroidvania
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